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如何绘制一个动态的流动管道(FlowPipe)?
分两步绘制
主要技能:
///
/// 画渐变色矩形的方法
///
/// 画布
/// 画刷
/// 笔
/// 矩形
private void PaintRectangle(Graphics g, Brush brush, Pen pen, Rectangle rectangle)
{
//填充矩形
g.FillRectangle(brush, rectangle);
switch (this.pipeStyle)
{
case PipeStyle.Horizontal:
g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X + rectangle.Width, rectangle.Y);
g.DrawLine(pen, rectangle.X, rectangle.Y + rectangle.Height - 1, rectangle.X + rectangle.Width, rectangle.Height);
break;
case PipeStyle.Vertical:
g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X, rectangle.Y + rectangle.Height);
g.DrawLine(pen, rectangle.X + rectangle.Width - 1, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Height);
break;
default:
break;
}
}
///
/// 画渐变色半圆的方法
///
/// 画布
///
///
///
///
///
private void PaintEllipse(Graphics g, ColorBlend colorBlend, Pen p, Rectangle rect, float startAngle, float sweepAngle)
{
//第一步:创建GPI路径
GraphicsPath path = new GraphicsPath();
path.AddEllipse(rect);
//第二步:渐变色填充
PathGradientBrush brush = new PathGradientBrush(path);
brush.CenterPoint = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
brush.InterpolationColors = colorBlend;
//第三步:绘制管道
g.FillPie(brush, rect, startAngle, sweepAngle);
//第四步:绘制边线
g.DrawArc(p, rect, startAngle, sweepAngle);
}
//画虚线,关键用笔和路径来画
Pen pen = new Pen(this.flowColor, this.flowWidth);
pen.DashStyle = DashStyle.Custom;
pen.DashPattern = new float[]
{
flowLength,flowLengthGap
};
pen.DashOffset = this.startOffset;
g.DrawPath(pen, path);
//流动条路径
GraphicsPath path = new GraphicsPath();
//虚线路径—左边、中间、右边
switch (this.pipeTurnLeft)
{
case PipeTurn.Up:
path.AddArc(new Rectangle(this.Height / 2, this.Height / 2 * (-1) -1, this.Height, this Height), 181.0f, -91.0f);
break;
case PipeTurn.Down:
path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180.0f, 90.0f);
break;
default:
path.AddLine(-1, this.Height / 2, this.Height+1, this.Height / 2);
break;
}
关键理解:绘制的椭圆、线(Rectangle)
path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180.0f, 90.0f);
path.AddLine(-1, this.Height / 2, this.Height+1, this.Height / 2);
可以流动的关键要素
//流动条流动速度(刷新速度)
this.myTimer = new Timer();
myTimer.Interval = 50;
this.myTimer.Tick += MyTimer_Tick; ;
}
#region 定时循环
private void MyTimer_Tick(object sender, EventArgs e)
{
this.startOffset = this.startOffset - this.moveSpeed;
if (this.startOffset > this.flowLength + this.flowLengthGap || this.startOffset < (this.flowLength + this.flowLengthGap) * (-1))
{ this.startOffset = 0; }
this.Invalidate();
}
#endregion
//属性示例:按照示例添加以上各种属性
private float moveSpeed = 0.3f;
[Browsable(true)]
[Category("布局_G")]
[Description("流动条速度,负数为反向")] //属性说明
public float MoveSpeed
{
get { return moveSpeed; }
set
{
this.moveSpeed = value;
this.Invalidate(); //重绘
}
}
【管道分为左、中、右三部分。先画管道(矩形):左、中、右;再画流动条(虚线):左、中、右】
//矩形画刷
LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new Point(0, 0), new Point(0, this.Height), pipeColorEdge, pipeColorEdge);
linearGradientBrush.InterpolationColors = colorBlend;
//绘制左部分
switch (this.pipeTurnLeft)
{
case PipeTurn.Up:
this.PaintEllipse(g, colorBlend, p, new Rectangle(0, this.Height * (-1)-1, this.Height * 2, this.Height * 2), 90.0f, 90.0f);
break;
case PipeTurn.Down:
this.PaintEllipse(g, colorBlend, p, new Rectangle(0, 0, this.Height * 2, this.Height * 2), 180.0f, 90.0f);
break;
default:
this.PaintRectangle(g, linearGradientBrush, p, new Rectangle(-1, 0, this.Height+1, this.Height));
break;
}
//绘制右部分
switch (this.pipeTurnRight)
{
case PipeTurn.Up:
this.PaintEllipse(g, colorBlend, p, new Rectangle(this.Width - this.Height * 2, this.Height * (-1)-1, this.Height * 2, this.Height * 2), 0.0f, 90.0f);
break;
case PipeTurn.Down:
this.PaintEllipse(g, colorBlend, p, new Rectangle(this.Width - this.Height * 2, 0, this.Height * 2, this.Height * 2), 270.0f, 90.0f);
break;
default:
this.PaintRectangle(g, linearGradientBrush, p, new Rectangle(this.Width - this.Height, 0, this.Height, this.Height));
break;
}
//绘制中间
if (this.Width > this.Height * 2)
{
this.PaintRectangle(g, linearGradientBrush, p, new Rectangle(this.Height - 1, 0, this.Width - this.Height * 2 + 2, this.Height));
}
//流动条路径
GraphicsPath path = new GraphicsPath();
//虚线路径—左边
switch (this.pipeTurnLeft)
{
case PipeTurn.Up:
path.AddArc(new Rectangle(this.Height / 2, this.Height / 2 * (-1) -1, this.Height, this.Height), 181.0f, -91.0f);
break;
case PipeTurn.Down:
path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180.0f, 90.0f);
break;
default:
path.AddLine(-1, this.Height / 2, this.Height+1, this.Height / 2);
break;
}
//虚线路径—中间
if (this.Width > this.Height * 2)
{
path.AddLine(this.Height, this.Height / 2, this.Width - this.Height -1, this.Height / 2);
}
//虚线路径—右边
switch (this.pipeTurnRight)
{
case PipeTurn.Up:
path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, -this.Height / 2-1 , this.Height, this.Height), 88f, -91.0f);
break;
case PipeTurn.Down:
path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, this.Height / 2, this.Height, this.Height), 270.0f, 90.0f);
break;
default:
path.AddLine(this.Width - this.Height, this.Height / 2, this.Width , this.Height / 2);
break;
}
//画虚线,关键用笔和路径来
Pen pen = new Pen(this.flowColor, this.flowWidth);
pen.DashStyle = DashStyle.Custom;
pen.DashPattern = new float[]
{
flowLength,flowLengthGap
};
pen.DashOffset = this.startOffset;
g.DrawPath(pen, path);
格式都是一样的,掌握关键代码,肝就对了。
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